MOBILE USER EXPERIENCE DESIGN

MOBILE USER EXPERIENCE DESIGN

Dining Menu App

Dining Menu App

Thoughtfully integrating technology into digitally minimalist spaces.

This project explores how intentional design can elevate real-world experiences without disrupting or overwhelming them. The challenge was to create an intuitive digital menu app that complements the hospitality and comfort of dining out. Crafted through an iterative process of thoughtful research and inclusive design, my solution prioritizes accessibility, empowerment, and ease for every user without compromising the rhythm of sit-down dining experiences.

YEAR

2025

ROLE

PRODUCT DESIGNER

DURATION

3 WEEKS

DELIVERABLES

USER PERSONAS

USER JOURNEYS

STORYBOARDS

WIREFRAMES

PROTOTYPES

DESIGN SYSTEM

FINAL DESIGN

01

Introduction

This project was completed in part with the Google UX Design Certification course, where students are tasked with applying the full UX Design process to a self-directed project. Early on, students select a randomly generated design prompt to guide their work. Mine was: "Design an app for a sushi restaurant menu."


Considering my love for food, cooking, and dining, this prompt felt close to my heart (and my stomach). On top of that, I felt that it offered broad space for investigation and interpretation. As someone who's always curious about how digital tools can enhance real-world experiences, I wanted to explore technology in spaces that emphasize ambiance, presence, and connection.


This case study walks through the process I followed to turn the loose prompt into a digital menu experience for a sushi restaurant.

02

WHY AM I DESIGNING THIS PRODUCT?

Background

My design process starts with an exploration the setting that the product will live in. Before narrowing my focus onto menu apps, I researched the restaurant dining scene to understand the elements that contribute to good dining experience. Ultimately, this established a strong foundation to build the rest of the project off of.

HOW DO RESTAURANTS CREATE GOOD CUSTOMER EXPERIENCES?

The Dining Experience

Restaurants need to provide great experiences to build rapport with patrons and increase customer satisfaction. From the moment customers enter the door to their parting words with the host, every detail can contribute creating memorable dining experiences.


Crucial elements outside of the meal itself can include the efficiency and hospitality of the service, the ambiance of the environment, and the cohesiveness of a style and theme.

Photo by Yu on Unsplash

WHAT IS THE ROLE A TRADITIONAL MENU PLAYS IN THE DINING SCENE?

The Menu

A great dining experience starts with the menu. Acting as a silent salesperson, the menu is the first critical element that restaurant-goers are introduced to during their experience. The details of a menu can influence customers impressions of a restaurant along with the choices they make while ordering.

HOW DO DIGITAL MENUS FIT INTO THIS?

Digital Menus

Digital menus rose in popularity during the COVID-19 pandemic, while businesses prioritized contactless interactions to continue running. As safety restrictions lifted, digital menus remained for the convenience and business opportunities it offered to restaurants and their patrons.


Now, businesses could easily rearrange or update menu items. efficiently monitor sales, and streamline service, especially with table-side or online ordering features.

https://www.butterballfoodservice.com/resources/to-qr-code-or-not-to-qr-code/

03

WHO AM I DESIGNING FOR?

Empathizing with Users

After establishing the dining scene, I began researching user attitudes toward digital menus to gain a stronger understanding of how the technology has been impacting dining experiences. I looked through forums and discussions on Reddit along with reviews on the App Store to gather the user research.

HOW DO USERS FEEL ABOUT MENU APPS?

Affinity Diagram

SYNTHESIZED FINDINGS

User Research Insights

FRUSTRATION

Digital Fatigue

With a strong desire to savor presence and moments of connection, a majority of restaurant-goers don't want phones out at the table.

FRUSTRATION

Unequal Access to Technology

Introducing digital menus reliant on mobile devices assumes that all customers have access to reliable, modern digital devices and carry a certain level of digital literacy, consequently excluding countless patrons from the dining experience.

FRUSTRATION

It's Easier on Paper

Several users find browsing easier with traditional paper menus. Small screens, complex navigation, and confusing interfaces have left users feeling averse towards digital menus.

HOW WERE MY ASSUMPTIONS CHALLENGED?

Foundational Research Reflection

Prior to conducting research, I failed to consider that several users might feel resistant against digital products. Realizing that I needed to cater to an overwhelming majority who simply didn't want to use the product presented a new challenge as I moved forward towards a solution. As someone who is comfortable with technology and owns a mobile device, I hadn't thought about this population. This insight was a valuable reminder to consider my own biases as I continued on with the project.

EQUITY-FOCUSED DESIGN

Additional Design Considerations

01

Multilingual Acess

02

Dietary Restrictions

03

Accessible Design

WHAT ARE THE MAIN ITEMS THAT MY USERS NEED ADDRESSED?

User Needs

01

Simple & Intuitive Interface

02

Choices & Customization

03

Accessible Design

04

Digital Minimalism

05

Subtlety Enhancement

INFORMING USER-CENTERED DESIGN

User Personas

The following personas were developed to support my design process and ensure that my users' needs remained at the core of the process.

04

WHAT CAN I CONSIDER DURING THE DESIGN PROCESS?

Design Research

After establishing the dining scene, I began researching user attitudes toward digital menus to gain a stronger understanding of how the technology has been impacting dining experiences.

HOW HAVE OTHERS APPROACHED A DIGITAL MENU SOLUTION?

Competitive Analysis

HOW HAVE OTHERS CREATED NON-TRADITIONAL DINING SERVICE?

Unique Dining Experiences

05

HOW MIGHT WE APPROACH A SOLUTION?

Early Ideation

Brainstorming Solutions

Leaning on the insights I synthesized from the user research, I began my ideation process by asking How Might We questions, jotting down messy notes, and sketching out different ideas.


I work best when I have all of my thoughts spread out on paper, so my workspace is often filled with post-it notes and paper scraps. Although the process does get messy at some point, it's helpful sorting through my notes to come to valuable or feasible solutions.

Storyboarding the Concept: The App

I designed this solution as a Progressive Web App (PWA) — a website that behaves like a native app and can be used offline, eliminating the friction of downloading an app or relying on a stable network connection to view the menu.


I envisioned the user experience starting with the host introducing the digital menu as a complimentary enhancement to the dining experience. By reframing it in this way, it empowers users with choice and maintains human service in the dining experience.

Storyboarding the Concept: Service Request Feature

The goal was for users to feel supported by the menu app — if they chose to use it — without placing the burden of the entire interaction on them. I prioritized a feature that would allow guests to call a staff member to their table at any time. This would reinforce the idea that the app was there to enhance the experience, not replace it.

Designing the Menu

06

EARLY CONCEPT TESTING

Early Prototyping

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HOW DO RESTAURANTS CREATE GOOD CUSTOMER EXPERIENCES?

Low-Fidelity Wireframes

HOW CAN I IMPROVE THIS DESIGN TO BE MORE USER-FRIENDLY?

Review

01

As the designer, I felt satisfied with the simplicity and ease of use within the flow and layout.

02

Consider welcoming landing screen.

03

Reduce screen clutter.

HOW DO RESTAURANTS CREATE GOOD CUSTOMER EXPERIENCES?

Low-Fidelity Wireframes

01

Increased Fidelity

02

Introduced New Landing Screen

03

Removed Uneccessary Elements

HOW DO USABILITY STUDY PARTICIPANTS FEEL?

User Feedback

01

Participants responded positively to layout.

"It's not overwhelming."

02

Participants favor menu categorization.

"… It helps that users can switch between categories and find want they want from the scrolling menu at the top."

03

Participants appreciate UX writing.

"'Request Table Service' works well because it creates a choice for users and doesn't make it seem like they're asking for help."

HOW DO RESTAURANTS CREATE GOOD CUSTOMER EXPERIENCES?

Low-Fidelity Prototype

HOW DO USABILITY STUDY PARTICIPANTS FEEL?

User Feedback

01

Navigation is straightforward.

"It feels clear to use."

02

Participants respond positively to customization options.

"The preferences will help people who have trouble reading screens."

03

Smoother transitions would elevate user experience.

"It would flow better if the animations weren't so instantaneous."

HOW DO RESTAURANTS CREATE GOOD CUSTOMER EXPERIENCES?

Final Low-Fidelity Prototype

01

Added Guided Tutorial

02

Smoother Transitions

HOW DO USABILITY STUDY PARTICIPANTS FEEL?

User Feedback

01

Participants respond positively to transitions.

"It makes the experience more comfortable."

02

The guided tutorial offers additional support to participants.

"The tutorial fills in the gaps that some people might not understand."

07

BRINGING THE INTERFACE TO LIFE

User Interface Design

As I moved onto developing a visual language for the interface, I considered how to design an experience that looked and felt immersive yet subtle — blending simplicity, harmony, and balance to place the main visual focus on the food.

Curating the Menu

Note: Menu Item Images were produced using generative AI tools.


Each image was produced using prompts based on dishes I've personally imagined, images of past meals I've cooked, and sketches to guide composition and presentation.

Visual Experimentaion

Designing Icons

I wanted each menu category to be represented both textually and visually in a cohesive way. To achieve this, I designed each icon myself, emphasizing simplicity and balance to ensure that the designs quietly complemented the overall visual appeal of the app.

Updated Prototype

VISUAL DESIGN INSPIRATION

Japanese Woodblock Printing

Woodblock printing was introduced to Japan around the seventh century and was commonly used to mass produce literature and art. The process involves carving a design or text into wooden blocks and pressing the then inked blocks into paper to create clean, balanced, and often minimal prints.

Yayoi asukayama hanami. [Translated title: Third Lunar Month, Blossom Viewing at Asuka Hill]. Woodcut print by Kitao Shigemasa, [between 1772 and 1776]. Library of Congress Prints & Photographs Division. https://www.loc.gov/resource/jpd.02258/
[Kazusa Kanōzan]. [Translated title: Mount Kanō in Kazusa Province]. Woodcut print by Andō Hiroshige, 1858. Library of Congress Prints & Photographs Division. https://www.loc.gov/resource/jpd.01325/

Yamato yoshinoyama. [Translation: Yoshino Mountain in Yamato Province]. Woodcut print by Utagawa Hiroshige, 1859. Library of Congress Prints & Photographs Division. https://www.loc.gov/resource/jpd.01362/

Title: 1926P513 Group of Children Playing Description: 1926P513 Group of Children Playing [undated, old enough to be assumed out of copyright] By Kwazan (b.1793-d.1841) https://dams.birminghammuseums.org.uk/asset-bank/action/viewAsset?id=7950&index=6&total=51&view=viewSearchItem

Ukiyo-e is a artistic genre of Japanese woodblock printing that emerged in the 17th century, typically depicted scenes of everyday life, nature, and fleeting moments of beauty. Ukiyo-e translates to "pictures of the floating world" and carries that I felt aligned perfectly with my approach to this project and goal to design a digital product that honors real-world experiences and values presence.


To reflect this, I wanted to evoke visual qualities of woodblock printing within the interface to seamlessly blend the app into the overall dining experience. I developed a washi paper-like texture overlay in Figma that created a print-like look for the wireframes and prototypes.

Hiroshige

Hiroshige Utagawa, one of my favorite artists, is widely regarded as one of the last great masters of ukiyo-e and best known for his collection of woodblock-printed landscape series. For this project, I used his piece Izu no sanchū from the 1858 series Thirty-six Views of Mt. Fuji as the backdrop for my high-fidelity prototype.


Due to timeline constraints, I chose to integrate this into the final design. In a professional context, or in a future iteration of this project, I'd create an original illustration rather than directly incorporating the work of another artist.

High-Fidelity Mockups

HOW DO USABILITY STUDY PARTICIPANTS FEEL?

User Feedback

01

Participants respond with interest regarding the visual language.

"It looks really nice with the papery texture… the color palette makes the food look good."

02

Participants express there should be more feedback for users.

"Is there something that lets users know that their item got added to the order?"

03

Participants express need for interface indicators.

"I think there should be a marker by the scrolling items so that users know that they can scroll through."

03

Visual heirarchy needs review.

"It feels like the 'Options' button draws too much attention when I look at the screen."

08

VALIDATING AESTHETICS AND USABILITY

Final-Stage Testing

High-Fidelity Prototype

At this stage, I scaled the design to larger screen sizes for presentation purposes and because the overall layout was finalized, with only minor visual refinements remaining.

HOW DO RESTAURANTS CREATE GOOD CUSTOMER EXPERIENCES?

User Feedback

01

The interface received favorable feedback for its clarity and aesthetic.

"I like how the color palette is consistent and how it's easy to go through. I also like how sleek the buttons look."

01

Participants identified typos throughout the interface.

"There's a typo on the welcome page."

01

Participants expressed mild confusion due to inconsistent styles.

The use of lowercase menu item titles was originally a stylistic choice. However, usability testing revealed that users perceived it as a visual inconsistency, which impacted the overall sense of polish and clarity.

01

Participants revealed that discoverability and clarity needed improvement.

Several test users asked about the purpose of certain buttons that weren't interactive in the prototype. While my intention was for these elements to imply the presence of features, this indicated a need for clearer affordances.

09

The Final UX Design

The Final UX Design

EASE OF USE & CONVENIENCE

Minimal Flow & Simple Layout

Two-Page Browsing/Ordering System

Image-Focused Layout

Tableside Ordering

Guided Tutorial

USER CONTROL & FREEDOM

Customization

Dietary Preferences

Display & Accessibility Settings

Language Selection

Menu Item Customization

HOSPITALITY & DINING EXPERIENCE

Maintaining Presence & In-Person Connection

"Request Table Service" Button

App Usage is an Option

Limited Digital Features

Shared Ordering Session by Table

DIGITAL DIVIDE CONSIDERATIONS

Alternative Options

I followed a progressive enhancement approach to ensure the design could scale seamlessly to larger screens. This allowed the app to function reliably on any guest’s personal device, while also enabling the restaurant to offer a limited number of tablets for patrons who preferred a larger display or required a device to access the menu.

10

REVISITING THE PROJECT
REVISITING THE PROJECT

UI Design Iteration

UI Design Iteration

A month after completing this project, I came back to it to see how I could improve the visual design to enhance the user experience and create more appeal for the interface. I'm in the process of finishing of the final UI designs, and they'll be uploaded to this case study soon! Check back again for the updates.

Let's work together

Let's work together

Open to opportunities and collaboration.

Open to opportunities and collaboration.